Game

Daily Moves

Rotate through stations representing times and places to be active throughout the day.

family playing outside

Key Message

Move many times, many ways, and in many places each day.

Objectives

  1. Identify increased energy, bone and muscle strength, and improved concentration as benefits of physical activity.
  2. Identify friends and family as influencers of move choices.
  3. Demonstrate ways to be physically active.
  4. Apply a variety of motor skills and movement patterns to station activities.

Preparation

  • Safety: Allow enough space to move freely and minimize collisions. Determine boundaries that are a safe distance from obstacles and walls. 
  • Ensure equipment and materials are properly cleaned. 
  • Determine how you will group learners, using best practice guidelines from the Teacher's Guide.
  • Determine motor skills for game play.
  • Be prepared to demonstrate fitBoost activity and fitFlow yoga.

Warm Up

Begin with a fitBoost.

,img

Captivate

Say:

  1. It is raining outside. If you turn on the TV, sit down. If you do something active indoors, raise your hands high in the air and move your legs up and down.

  2. You and your friend are hungry for a snack after playing outside. If you grab some candy or soda for a snack, cross your arms over your head. If you grab fruits, vegetables, and water or milk, move your legs up and down.

  3. You just got home from school. If you do schoolwork, be still. If you play for a while, move your body! Did I trick you? Did you know that being active helps your brain get ready for schoolwork? It’s better to move first, then do schoolwork!

Educate

To "move" is to be active throughout the day. Being active doesn’t just mean exercising! When you are active, you strengthen your bones and muscles and give your energy a boost. And as a bonus, after you are active, it is easier to concentrate and learn!

The number one thing you need to know is that moving many times, many ways, and in many places each day makes your body stronger and lights up your brain!


Today’s activity will give you ideas for the many ways you can choose to move at school, at home, and during free time.

Activate

,img

  1. Learners are in 4 groups.

  2. Each group will rotate to one of the 4 stations where they will choose an option representing something they can do to be active throughout the day.

  3. Do a quick overview of each station, then rotate learners every 3-4 minutes. Play music during the stations, then pause music to signal moving to the next station.

  4. Stations:
  • Morning: fitFlow, fitBoost
  • At school: jump rope or toss and catch balls (recess), wall sits (standing in line)
  • After school: bicycle (floor exercise), dribble or bounce and catch balls
  • Evenings: walk, jog, or wheel around gym with a partner

Close the Lesson

  1. Partner learners.

  2. Select a fitFlow card and work in partners to complete the poses.

  3. While the learners are stretching, ask for examples of move choices and influencers with the following questions:
  • How can you move before you go to school?
  • Who influences your choices?
  • How can you move during recess time at school?
  • How can you move after school?
  • How can you move in the evening?*
  • How does your family influence your choices?

*Remind learners to keep physical activity at a low intensity right before bedtime! Suggest yoga or stretching.

  1. Assess understanding with the following questions:

Q: Why is it important to move throughout the day?
A: Moving strengthens bones and muscles and helps the brain focus attention and learn.

Q: What are some of your favorite ways to move?
A: Assess whether they include different times during the day, not just at PE or recess.

Q: What will you tell your family about move?
A: Move is physical activity. Move many times and many ways during the day.

Q: How will you add movement to your day?
A: Assess learners’ examples of physical activity throughout the day. Do they describe the many times and many ways they can be active?

  1. Use the Assessment Rubric (see Teacher's Guide) as a checklist to assess understanding, skill development, and personal responsibility. Teacher Note: During discussion, talk about how friends and family can have a positive or negative influence on move choices. Encourage learners to understand that if they make positive movement choices, they will be a positive influence for others!

Challenge

 What is one move choice you can make? When will you do it?

Health Education Standards

  • Standard 1: Core concepts-Regularly engage in physical activities.
  • Standard 7: Practice health-enhancing behaviors
  • Standard 8: Advocate for health

Social and Emotional Learning Competencies

  • Responsible decision-making

Physical Education Standards

  • Standard 1: Motor skills and movement patterns
  • Standard 3: Health-enhancing physical fitness
  • Standard 4: Responsible personal and social behavior
  • Standard 5: Value of physical activity for health, enjoyment, social interaction

Extend the Lesson

  • The fit unit, Add Action to Your Day, provides multimedia lessons, activities, and challenges to help learners become aware of the many times and many ways they can move each day. 
  • Challenge learners to be more active at home! Show the Stand Up Challenge video to give them ideas on how they can get moving throughout the day.
  • Print My Move Timeline so kids can create their plan to be active throughout the day.
  • Share the article, 5 Fun Ways to Incorporate Physical Activity with families.

Adaptations and Modifications   

 

Take me to the full list of fitGames.

Related Content

Food, Mood, Move, Recharge

Power Up!

Grades K-5

Rotate through station activities to practice making choices that are mentally and emotionally healthy.

Play Game
Move

Fitness Fun

Grades K-5

Play a tag game “Fishy, Fishy, Cross My Ocean,” to recognize how fitness can be fun! 

Play Game
Recharge, Move

Energy Zapper

Grades K-5

Play a game of tag to reinforce healthy ways to recharge throughout the day.

Play Game
Food, Mood, Move, Recharge

Think fit. Be fit! Healthy Choice Stations

Grades K-5

Learners practice healthy recharge, mood, food, and move choices at fit activity stations.

Play Game
Recharge, Move

Memory Power

Grades K-5

Play a relay game to learn how physical activity powers your brain and memory.

Play Game
Food, Mood, Move, Recharge

Would You Rather?

Grades K-5

Use movement to show preferences for healthy recharge, mood, food, and move choices.

Play Game